Production Calculator
Metal, crystal and deuterium production per hour with mines, plasma, class, Lifeforms, energy balance and Crawlers.
Mines
Bonuses
Energy
Crawlers
Production per hour
| Metal | 3,040 /h |
| Crystal | 1,507 /h |
| Deuterium | 618 /h |
Energy balance
| Produced | 2,690 |
| Consumed | 3,598 |
| Available | -908 |
| Energy factor | 74.8% |
⚠ Not enough energy: mine production is reduced.
Crawlers
| Active / Maximum | 0 / 424 |
| Applied bonus | +0.00% |
You need 424 more crawlers to reach this planet’s cap.
The average temperature used for deuterium is max − 20 °C. The Fusion Reactor consumes deuterium (not subtracted here).
How to use it
Step 1 — Mines and planet
Enter the Metal Mine, Crystal Mine and Deuterium Synthesizer levels, the planet’s max temperature and the universe economy speed.
Step 2 — Bonuses
Add your Plasma Technology, tick the Collector class if you play it, and put any other percentage bonus (Lifeforms, officers, items like the Geologist) into "Extra bonus %".
Step 3 — Energy
Set the Solar Plant and Fusion Reactor levels (with your Energy Technology) and the number of Solar Satellites. If energy does not cover consumption, mine production drops proportionally.
Step 4 — Crawlers
Type how many Crawlers you have. The tool shows how many are active, this planet’s maximum and how many more you need to reach the cap.
Features
- Hourly metal, crystal and deuterium production with every bonus applied.
- Energy balance: produced, consumed and an energy factor that reduces output when short.
- Crawlers: real bonus (+0.02% per crawler, ×1.5 Collector), max 8 × mine levels and a 50% cap.
- Auto-fill from your profile (universe speed and class).
- Practical warnings: you need X more crawlers for the cap, not enough energy, bonus capped.
Frequently asked questions
How many Crawlers can a planet have?
The maximum of active crawlers is 8 × (Metal Mine + Crystal Mine + Deuterium Synthesizer levels). Crawlers above that number add no production.
How much does each Crawler produce?
Each active crawler adds +0.02% to every mine’s production. With the Collector class they are 50% more effective (+0.03% per crawler). The total bonus is capped at 50% of base production.
Why does my production drop when I lack energy?
In OGame, if produced energy does not cover the mines’ consumption, every mine produces in proportion to the available energy (energy factor). Raise Solar Plant, satellites or fusion to get back to 100%.
Which temperature do I use?
Enter the max temperature the planet shows. Deuterium production uses the average (max − 20 °C) and solar satellites use the max.
Where do I put the Lifeform or Geologist bonus?
In "Extra bonus %": add any percentage bonus from Lifeforms, officers or items there. Plasma and the Collector class are computed separately so they are not double-counted.