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Kampfsimulator

Simuliere OGame-Angriffe: Runden, Trümmerfeld, Mondchance, Verluste und Beute.

Attacker

Defender

Read espionage report

Paste the report text here (select it in the game and copy). It is processed in your browser; nothing is sent to any server.

Ships
Defense
Universe options:

How to use it

Step 1 — Load the attacker

Enter your ships and your weapons, shielding and armour technologies. Pick your player class and, if you have Lifeform bonuses, add them as weapon, shield and hull percentages.

Step 2 — Load the defender

Type their fleet and defense by hand, or paste their espionage report into "Read espionage report" to auto-fill everything (fleet, defense, techs and class).

Step 3 — Set the universe

Select your universe from the list to auto-fill rapid fire, defense-to-debris and debris percentage, or set them manually. These options change the outcome.

Step 4 — Simulate

Because combat is random, the tool runs several simulations and averages them: each side's win rate, rounds, average losses, debris generated and moon chance.

Features

  • Full attacker and defender fleets, including modern ships (Reaper, Pathfinder, Crawler).
  • Player classes and Lifeform bonuses as input percentages.
  • Espionage report parsing to load the defender from a paste.
  • Real per-universe settings (rapid fire, defense-to-debris, debris %).
  • Multi-run simulation with win %, rounds, losses, debris and moon chance.

Frequently asked questions

Why does each simulation give a different result?

OGame combat is probabilistic: shot distribution, rapid fire and explosions depend on chance. That's why the tool averages several simulations to give a representative result instead of a single roll.

How do classes and Lifeforms matter?

The General class boosts combat ships; Lifeform bonuses add to weapon, shield and hull. Enter them as percentages and the simulator applies them before the battle, just like the current game.

What does moon chance mean?

For every 100,000 units of debris (metal + crystal) there is a 1% chance a moon forms, capped at 20%. The tool computes it from the debris generated in the battle.

Do rapid fire and defense-to-debris matter?

A lot. Rapid fire lets some ships fire again and changes losses; defense going to debris affects the recyclable loot. Select your universe to use its exact rules.