Español · English · Deutsch · Français · Português (BR)

Flugzeit

Flugdauer und Verbrauch nach Schiffen, Triebwerken, Klasse und Universum.

Origin
Destination
Fleet

How to use it

Step 1 — Origin and destination

Enter the departure and arrival coordinates. Distance is computed with your universe rules (donut galaxies and systems if applicable).

Step 2 — Fleet and drives

Enter the ships you send and your drive levels (combustion, impulse, hyperspace). The fleet flies at the speed of its slowest ship.

Step 3 — Universe, class and speed

Select your universe to auto-fill fleet speed and donut, pick your class and the speed percentage (10–100%). You get duration, deuterium consumption and cargo capacity.

Features

  • Exact distance with circular-universe (donut) rules by galaxy and system.
  • Real per-ship speed by drive, with the current game's drive upgrades.
  • Class bonuses: Collector and General on speed, fuel and cargo.
  • Flight duration, deuterium consumption and fleet cargo capacity.

Frequently asked questions

Why does time change so much with the speed percentage?

You can send the fleet at 10–100% of its speed. Lower percentage means slower but less deuterium; this is the basis of "fleet save" to hide your fleet for just the right time.

How does the player class affect flight?

The General class gives +100% base speed to combat ships and the recycler and halves consumption; the Collector speeds up cargo ships. The tool applies them automatically.

Why does my recycler or cargo fly faster than expected?

Some ships switch drives as research grows: the small cargo moves to impulse at level 5, and the recycler to hyperspace at level 15 (×3) or impulse at 17 (×2). The calculation already accounts for this.