Flugzeit
Flugdauer und Verbrauch nach Schiffen, Triebwerken, Klasse und Universum.
How to use it
Step 1 — Origin and destination
Enter the departure and arrival coordinates. Distance is computed with your universe rules (donut galaxies and systems if applicable).
Step 2 — Fleet and drives
Enter the ships you send and your drive levels (combustion, impulse, hyperspace). The fleet flies at the speed of its slowest ship.
Step 3 — Universe, class and speed
Select your universe to auto-fill fleet speed and donut, pick your class and the speed percentage (10–100%). You get duration, deuterium consumption and cargo capacity.
Features
- Exact distance with circular-universe (donut) rules by galaxy and system.
- Real per-ship speed by drive, with the current game's drive upgrades.
- Class bonuses: Collector and General on speed, fuel and cargo.
- Flight duration, deuterium consumption and fleet cargo capacity.
Frequently asked questions
Why does time change so much with the speed percentage?
You can send the fleet at 10–100% of its speed. Lower percentage means slower but less deuterium; this is the basis of "fleet save" to hide your fleet for just the right time.
How does the player class affect flight?
The General class gives +100% base speed to combat ships and the recycler and halves consumption; the Collector speeds up cargo ships. The tool applies them automatically.
Why does my recycler or cargo fly faster than expected?
Some ships switch drives as research grows: the small cargo moves to impulse at level 5, and the recycler to hyperspace at level 15 (×3) or impulse at 17 (×2). The calculation already accounts for this.